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. 2023 Oct 10;11:326. doi: 10.1186/s40359-023-01368-z

Table 2.

Psychometric properties of the Gaming Disorder Test (GDT) at the item level

Item # Classical test theory analyses Rasch analyses
Factor loadinga Item-total correlation Infit MnSq Outfit MnSq Discrimination Difficulty DIF contrasts across sexescd DIF contrasts across gaming-time groupsce
GDT-1 0.684 0.507 0.96 0.96 0.99 -0.27 -0.03 -0.04
GDT-2 0.713 0.557 0.92 0.90 1.07 0.34 0.21 0.19
GDT-3 0.709 0.499 1.05 1.03 0.94 -0.23 0.10 -0.21
GDT-4 0.749 0.533 1.06 1.00 1.01 0.16 -0.20 0.10

a Based on confirmatory factor analysis

b Using Pearson correlation

c DIF = differential item functioning; DIF contrast > 0.5 indicates substantial DIF

d DIF contrast across sexes = Difficulty for females-Difficulty for males

e DIF contrast across time on gaming = Difficulty for participants with median weekly hours or below spent gaming (i.e., < 19.5 h)-Difficulty for participants with above median weekly hours spent gaming (i.e., ≥ 19.5 h)

MnSq = mean square error; DIF = differential item functioning