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. 2023 Sep 28;20(19):6855. doi: 10.3390/ijerph20196855

Table 1.

Participant demographics.

Characteristics Percent
Age
18 34.6
19–20 21.3
21–25 23.3
26–35 17.2
36–45 3.1
Older than 45 0.4
Sex
Male 87.2
Female 10.3
Other 2.5
Education
High school/secondary 45.3
College/undergraduate/CEGEP 39.3
Graduate (master’s/PhD) 11.8
Other 3.6
COVID-19
I tested positive 1.0
I probably have it 6.6
No, I don’t have it 92.4
Confinement
Total lockdown 39.9
Moderate lockdown 45.9
Light lockdown 10.3
No lockdown 2.1
Level of Game Competition
Recreational 52.3
Amateur 18.3
High school 17.2
College 9.9
Professional 2.3
Type of Game Played (Choose all)
First person (FPS) 57.4
Multiplayer (MOBA) 22.0
Battle Royale 20.3
Massive multi (MMORPG) 17.4
Fighting 9.7
Sports game 8.7
Racing 5.4
Digital Colle (DCCG) 3.3
Continent
North America 72.7
Europe 10.9
Asia 4.9
Other 11.5