Table 1.
Participant demographics.
Characteristics | Percent |
---|---|
Age | |
18 | 34.6 |
19–20 | 21.3 |
21–25 | 23.3 |
26–35 | 17.2 |
36–45 | 3.1 |
Older than 45 | 0.4 |
Sex | |
Male | 87.2 |
Female | 10.3 |
Other | 2.5 |
Education | |
High school/secondary | 45.3 |
College/undergraduate/CEGEP | 39.3 |
Graduate (master’s/PhD) | 11.8 |
Other | 3.6 |
COVID-19 | |
I tested positive | 1.0 |
I probably have it | 6.6 |
No, I don’t have it | 92.4 |
Confinement | |
Total lockdown | 39.9 |
Moderate lockdown | 45.9 |
Light lockdown | 10.3 |
No lockdown | 2.1 |
Level of Game Competition | |
Recreational | 52.3 |
Amateur | 18.3 |
High school | 17.2 |
College | 9.9 |
Professional | 2.3 |
Type of Game Played (Choose all) | |
First person (FPS) | 57.4 |
Multiplayer (MOBA) | 22.0 |
Battle Royale | 20.3 |
Massive multi (MMORPG) | 17.4 |
Fighting | 9.7 |
Sports game | 8.7 |
Racing | 5.4 |
Digital Colle (DCCG) | 3.3 |
Continent | |
North America | 72.7 |
Europe | 10.9 |
Asia | 4.9 |
Other | 11.5 |