Skip to main content
. 2023 Oct 2;10:e47114. doi: 10.2196/47114

Table 6.

Virtual reality breathing studies: feasibility and findings.

Study Feasibility Findings Label
Abushakra et al [7], 2014 VRa breathing therapy in real time 85% accuracy Positive
Betka et al [49], 2022 VR respiratory rehabilitation for COVID-19 patients Improvement in breathing comfort and enhancement of dyspnea recover. Positive
Blum et al [25], 2019 VR breath gaming for stress monitoring Increase in relaxation self-efficacy and reduction in mind wandering. Positive
Blum et al [10], 2020 VR for breathing exercise Satisfactory user experience, breath awareness, and greater focus on slow diaphragmatic breathing. Positive
Brammer et al [41], 2021 VR for breathing-based stress training for police officers Illustrated the feasibility of stress exposure biofeedback with examples of training in police officers. Positive
Charoensook et al [31], 2019 VR system for physical fitness improvement Significant difference in the average heart rate between traditional systems and the VR system. Neutral
van Delden et al [5], 2020 VR for lung function tracking in children with asthma 100% of the estimated volume goal (full exhalation). Positive
Feinberg et al [47], 2022 VR for breathing training through meditation Quantitative and qualitative indicators showed an increase in meditation ability after completing the sessions. Positive
Heng et al [43], 2020 VR for pulmonary rehabilitation Minor technical issue with the sensor device. Neutral
Hu et al [35], 2021 VR for pulmonary rehabilitation in children Increase in motivation among children and improvement in their adherence to breathing exercises. Positive
Gummidela et al [45], 2022 VR for relaxation training Nongame interventions were better at promoting moment relaxation. Game-based interventions were more successful at promoting deep breathing during stressful tasks. Positive
Jung et al [27], 2020 VR for COPDb rehabilitation Improvements in the physical ability and psychological well-being of participants. Positive
Kluge et al [36], 2021 VR for stress management in defense force groups VR-based apps can develop stress management skills in a workplace setting. Positive
Ladakis et al [37], 2021 VR for stress reduction in a work environment VR can be a simple and useful tool for the immediate decrease of stress in various real-life environments. Positive
Mevlevioğlu et al [38], 2021 VR for height exposure (acrophobia) A correlation between arousal and virtual height showed that the developed VR experience is capable of producing the wanted effect. Positive
Michela et al [44], 2022 VR for stress management in police officers Improvement in breathing control, with a positive effect on breathing-induced low-frequency HRVc. Positive
Patibanda et al [34], 2017 VR for breath gaming Relaxation of mood among participants. Positive
Prpa et al [26], 2018 VR for breathing awareness Awareness of breathing while playing on the VR system. Positive
Quintero et al [32], 2019 VR for slow-paced breathing exercises to support mental health Higher relaxation level of participants during a no biofeedback VR scenario. Neutral
Rockstroh et al [39], 2021 VR for fostering diaphragmatic breathing VR-based breathing training increased perceived breath awareness, improved diaphragmatic breathing, increased relaxation, decreased perceived stress, and reduced symptoms of burnout. Positive
Rodrigues et al [50], 2022 VR for controlling dyspnea and pain symptoms in hospitalized patients with COVID-19 Tiredness, shortness of breath, and anxiety decreased, and the feeling of well-being increased. Positive
van Rooij et al [40], 2016 VR for breathing therapy to reduce anxiety in children Decrease in self-reported anxiety. Positive
Rutkowski et al [42], 2021 VR for pulmonary rehabilitation Reduction in stress and emotional tension between prerehabilitation and postrehabilitation. Positive
Shih et al [24], 2019 VR for breath gaming to strengthen cardiac functioning 75.5% accuracy in breathing phase detection. Positive
Soyka et al [28], 2016 VR for home breathing therapy for stress Improvement in stress monitoring techniques and increase in HRV. Positive
Desnoyers-Stewart et al [33], 2019 VR for breath gaming to mediate physiological synchrony for social connection Positive outcomes suggest that the system is functional. Positive
Tabor et al [8], 2020 VR for respiratory pneumonia rehabilitation The system makes use of state-of-the-art breath-sensing techniques without specialized sensing hardware. Positive
Tao et al [46], 2020 VR for playing a music instrument with breath The latency perception threshold is higher for inexperienced participants than experienced participants. Positive
Tatzgern et al [48], 2022 VR for interacting with different scenarios with breathing patterns The system can enhance the training experience and improve breathing awareness. Positive
Tinga et al [29], 2018 VR for breath gaming for meditation Reduction in anxiety and stress. Positive
Tu et al [6], 2020 VR for home breath gaming Errors lower than 0.61 s and 15 ms, and improvement in training effectiveness and experience. Positive
Zafar et al [30], 2018 Video biofeedback system to teach breathing control Biofeedback led to a better attentional-cognitive performance and helped participants to learn breathing control. Positive

aVR: virtual reality.

bCOPD: chronic obstructive pulmonary disease.

cHRV: heart rate variability.