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. 2023 Oct 4;10:1268659. doi: 10.3389/fmed.2023.1268659

Table 2.

Effect of VR from start to end of each VR session.

Heart rate Mean blood pressure
Session 1 Session 2 Session 1 Session 2
No. of Samples Mean of samples (beats/min) No. of samples Mean of samples (beats/min) No. of samples Mean of samples (mmHg) No. of samples Mean of samples (mmHg)
Positive (Increasing) effect 6 6.00 ± 3.26 9 3.44 ± 2.79 7 4.71 ± 2.91 9 5.22 ± 2.39
Negative (Decreasing) effect 17 −8.47 ± 2.28 14 −7.79 ± 1.66 19 −8.11 ± 2.67 5 −5.2 ± 1.60
Bias zone 20 −1.10 ± 1.55 15 −2.52 ± 1.62 12 −2.33 ± 1.37 13 −0.08 ± 1.38
Upper limit of agreement 0 N/A 0 N/A 2 15.00 ± 3.00 2 14.00 ± 3.00
Lower limit of agreement 0 N/A 1 −17.00 ± 0.00 0 N/A 2 −20.0 ± 2.00
Positive outliers 2 37.00 ± 8.00 1 43.00 ± 0.00 1 38.00 ± 0.00 0 N/A
Negative outliers 0 N/A 0 N/A 0 N/A 1 −23.00 ± 0.00

The number and mean (± standard deviation) of the samples were categorized on the basis of their change from the start to the end of each VR session. N/A indicates categories in which no samples were found, and no mean was calculated accordingly. VR, virtual reality.