Table 2.
Theoretical basis and strategy of somatosensory game therapy.
| Construction reasons | Theoretical basis | Construction elements | Appeal or strategy |
|---|---|---|---|
| Difficult to accept unfamiliar environments and groups | Theory of collective cultural games | Ecologically formed game groups | (1) Active gaming (2) Get along well with peers (3) Willing to play the role of ‘playmate’ (4) Accepting diverse social contexts |
| Emotions are difficult to control, and the demand for children’s safety in games increases | The relationship between game space design and the possibility of children participating in games | Virtual game scenarios and personalized game spaces |
|
| The research subjects often lack abilities in one aspect, but have unique talents in another aspect | Game elements are important factors for children with autism to improve their cognitive ability, interpersonal communication, and emotional well-being | Controllable and imaginative game elements |
|
| The emotional intervention of the research object is a long-term and uninterrupted healing process, and flexibility, mobility, and gradual progress are the requirements of healing | Non guided play therapy | Staged process implementation arrangement |
(3) Visual game elements can be used to determine the game rules and refer to the child’s healing status based on the game clearance process, as a basis for emotional therapy in the next stage of children. |