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. 2023 Aug 10;7(10):1753–1766. doi: 10.1038/s41562-023-01669-8

Fig. 1. Summary of dataset 1.

Fig. 1

The graph on the left shows the density of hours played per gamer: this visualization is based on data from a random subsample of 100 million accounts drawn from dataset 1. The majority of individuals in our dataset played for a total of less than 1 hour during the period in question, as would be expected from a cross-sectional dataset of mobile gameplay83. Due to the heavily log-normal nature of the data distribution, the x axis is log-transformed. The chart on the right shows the total number of hours of playtime in our dataset, split per week. The dashed line represents the implementation of regulations on 1 November 2019.