Table 1.
Game Genre | Response | Percent of Cases (n = 431) | F Value | ||||
---|---|---|---|---|---|---|---|
n | Percent | VGE | EF | SD | Age | ||
Puzzle | 362 | 31.05% | 83.99% | 2.08 | 0.33 | 0.52 | 5.64 * |
Action | 144 | 12.35% | 33.41% | 10.32 *** | 8.40 ** | 2.58 | 4.02 * |
Simulation | 139 | 11.92% | 32.25% | 0.18 | 0.74 | 1.86 | 0.86 |
Art | 134 | 11.49% | 31.09% | 0.22 | 1.79 | 3.02 | 1.11 |
Sports | 39 | 3.34% | 9.05% | 0.94 | 2.08 | 0.93 | 1.46 |
Adventure | 91 | 7.80% | 21.11% | 1.84 | 0.75 | 0.03 | 0.63 |
Role-playing | 129 | 11.06% | 29.93% | 1.323 | 1.75 | 0.22 | 0.08 |
Other | 128 | 10.98% | 29.70% | 1.66 | 3.39 | 0.00 | 0.64 |
Total | 1166 | 100.00% | 270.53% |
Notes: VGE = video game engagement, EF = executive function, SD = social development. * p < 0.05, ** p < 0.01, *** p < 0.001.