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. 2023 Oct 11;13(10):833. doi: 10.3390/bs13100833

Table 1.

MANOVA analyses evaluating disparities in key variables based on children’s inclination to play specific game genres often.

Game Genre Response Percent of Cases (n = 431) F Value
n Percent VGE EF SD Age
Puzzle 362 31.05% 83.99% 2.08 0.33 0.52 5.64 *
Action 144 12.35% 33.41% 10.32 *** 8.40 ** 2.58 4.02 *
Simulation 139 11.92% 32.25% 0.18 0.74 1.86 0.86
Art 134 11.49% 31.09% 0.22 1.79 3.02 1.11
Sports 39 3.34% 9.05% 0.94 2.08 0.93 1.46
Adventure 91 7.80% 21.11% 1.84 0.75 0.03 0.63
Role-playing 129 11.06% 29.93% 1.323 1.75 0.22 0.08
Other 128 10.98% 29.70% 1.66 3.39 0.00 0.64
Total 1166 100.00% 270.53%

Notes: VGE = video game engagement, EF = executive function, SD = social development. * p < 0.05, ** p < 0.01, *** p < 0.001.