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. 2023 Sep 29;9(10):204. doi: 10.3390/jimaging9100204

Table 6.

Process time for the avatar generation, before and after the avatars are cached, using a GTX 1080 GPU.

Basketball Dribble Archery Boxing Push-Up
Before caching avatars (seconds) 39.85 31.67 42.39 35.99
After caching avatars (seconds) 17.26 6.77 8.59 8.02
Improvement percentage (%) 56.7 78.6 79.7 77.7