Skip to main content
. 2023 Oct;11(4):230–239. doi: 10.30476/JAMP.2023.98953.1817

Table 2.

Demographic characteristics of the students participating in the study

Characteristic Total (n=64) Intervention group (n=42) Control group (n=22) P
Gender
Female 52 (81) 32 (76) 20 (91) 0.193
Male 12 (19) 10 (24) 2 (9)
Age in year, (mean±SD, range) 20.47±1.10 (19-23) 20.54±1.27 (19-23) 20.35±0.76 (19-22) 0.782
Semester
Three 47 (73) 27 (62) 20 (91) 0.001
Four 17 (27) 15 (36) 2 (9)
Total GPA, (mean±SD, range) 16.16±1.23 (13-18.59) 16.17±1.33 (13-18.59) 16.13±0.98 (14-17)
History of playing digital games**
Never 5 (9) 2 (6) 3 (15) 0.401
Few 30 (55) 19 (54) 11 (55)
Average 13 (24) 10 (29) 3 (15)
A lot 7 (13) 4 (11) 3 (15)
Games played frequency per month (median, range) 4 (1-60) 4.5 (1-60) 3.5 (1-50) 0.993

The values are frequency (percent), otherwise described. GPA indicates grade point average and SD, standard deviation.

*

P-value was reported to compare groups for baseline characteristics.

**

The difference from the total number was due to missing data