Table 2.
Characteristic | Total (n=64) | Intervention group (n=42) | Control group (n=22) | P |
---|---|---|---|---|
Gender | ||||
Female | 52 (81) | 32 (76) | 20 (91) | 0.193 |
Male | 12 (19) | 10 (24) | 2 (9) | |
Age in year, (mean±SD, range) | 20.47±1.10 (19-23) | 20.54±1.27 (19-23) | 20.35±0.76 (19-22) | 0.782 |
Semester | ||||
Three | 47 (73) | 27 (62) | 20 (91) | 0.001 |
Four | 17 (27) | 15 (36) | 2 (9) | |
Total GPA, (mean±SD, range) | 16.16±1.23 (13-18.59) | 16.17±1.33 (13-18.59) | 16.13±0.98 (14-17) | |
History of playing digital games** | ||||
Never | 5 (9) | 2 (6) | 3 (15) | 0.401 |
Few | 30 (55) | 19 (54) | 11 (55) | |
Average | 13 (24) | 10 (29) | 3 (15) | |
A lot | 7 (13) | 4 (11) | 3 (15) | |
Games played frequency per month (median, range) | 4 (1-60) | 4.5 (1-60) | 3.5 (1-50) | 0.993 |
The values are frequency (percent), otherwise described. GPA indicates grade point average and SD, standard deviation.
P-value was reported to compare groups for baseline characteristics.
The difference from the total number was due to missing data