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. 2023 Nov 1;9:20552076231207574. doi: 10.1177/20552076231207574

Table 6.

Types of evaluations or patient outcomes measured.

Type of evaluation/outcome measure Examples and reporting papers
Patient outcomes
  • Physical and psychological symptoms – Niki et al. 27 , Ferguson et al. 22 , Dang et al. 25 , Moscato et al. 24

  • Functional assessment – Ferguson et al. 22

  • Behavioural changes – Ferguson et al. 22

  • Physiological signals associated with pain, anxiety and depression via a smart wristband (e.g. electro dermal activity, heart rate, skin) – Moscato et al. 24

  • Quality of life measures – Dang et al. 25 , Moscato et al. 24

  • Spiritual well-being – Dang et al. 25

User experience
  • Numerical Rating Scale (NRS) for the assessments of participants’ level of fun, happiness pre- and post-VR experience – Niki et al. 27

  • User perceptions of the intervention in relation to usability, likeability and perceived benefit – Johnson et al. 26

  • User experience regarding feasibility, usability and acceptability using the System Usability Scale (SUS) – Brungardt et al. 23

  • Participant views and perceptions of the VR experience (interviews) – Brungardt et al. 23

  • Patients views and perceptions – Ferguson et al. 22

  • Participant acceptability and tolerance of VR intervention – Ferguson et al. 22

  • User data, amount of times used and usage time, preferences for interactive or non-interactive content – Moscato et al. 24

  • Patient adherence, recruitment rate, acceptability and comfort of study procedures – Dang et al. 25

  • The length of time required to set up equipment, time to set up the patient and the total session length of the avatar-facilitated life review – Dang et al. 25

  • User experience of the VR session via observation and interviews – Lloyd and Haraldsdottir 29

  • Retrospective qualitative analysis of patient experience via avatar videos – Ryu and Price 31

  • Patient perceptions of VR use – Nwosu et al. 30

Other stakeholder perspectives
  • Behavioural changes after VR experience measured by contacting the participant's primary caregiver – Ferguson et al. 22

  • Caregiver’s perceptions of VR use – Nwosu et al. 30

  • Staff perceptions regarding VR use and helpfulness in clinical practice – Nwosu et al. 30

  • Public opinion views on how to support VR adoption in PC – Nwosu et al. 30