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. 2023 Oct 25;14:1157469. doi: 10.3389/fpsyg.2023.1157469

Table 1.

Participants demographics.

Variable Summary statistics: Mean, SD, % Independent t-test, χ2
VR-based MBP (N = 21) Computerised-based MBP (N = 26)
Age 26.30 (10.94) 31.23 (13.56) −1.32, p = 0.19
Gender
Male 47% 53% 0.20, p = 0.66
Female 41% 59%
Previous VR experience
Yes 52% 48% 1.02, p = 0.31
No 38% 62%
Gaming experience
Yes 41% 59% 0.40, p = 0.53
No 50% 50%
Education status
Undergraduate 33% 67% 0.01, p = 0.93
Postgraduate 35% 65%