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. 2023 Mar 20;16(1):10.16910/jemr.16.1.3. doi: 10.16910/jemr.16.1.3

Figure 1.

Figure 1.

Illustration of the visual stimuli employed in the Microsoft Flight Simulator landing challenge environment. The participants point of view of the cockpit replicated that of a pilot flying a Cessna 152, pre-set for a straight-on approach to Billy Bishop airport, Toronto, Canada. The orange boxes represent the ten main areas of interest used in the gaze analyses. These include the airspeed (1), attitude (2), altimeter (3), turn coordinator (4), heading (5), vertical speed (6) and power (7) indicators, as well as the runway (8), horizon (9), and side window (10).