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. 2023 Nov 20;11:404. doi: 10.1186/s40359-023-01440-8

Table 1.

List of model constructs and items

Construct Items Mean Source
Communication CMU1 I can get closer to people I don’t see often through mobile apps. [109]
CMU2 I can meet various people through mobile apps.
CMU3 Through mobile apps, I can have a conversation with people I meet for the first time.

Positive

Affect

POA1 I am passionate while using mobile apps. [97]
POA2 I am proud while using mobile apps.
POA3 I get inspiration while using mobile apps.

Negative

Affect

NEA1 I suffer while using mobile apps. [97]
NEA2 I get angry while using mobile apps.
NEA3 I feel annoyed while using mobile apps.
Flow FLW1 While using mobile apps, my attention was focused solely on them. [110]
FLW2 I was completely focused while using mobile apps.
FLW3 I was deeply immersed in mobile apps while using them.

Perceived

Enjoyment

PEN1 It is fun to use mobile apps. [60]
PEN2 Using mobile apps is interesting.
PEN3 Using mobile apps gives me pleasure.
Habit HAB1 I use mobile apps to kill time. [22]
HAB2 I habitually use mobile apps whenever I have spare time.
HAB3 I use mobile apps to relieve boredom.
Addiction ADD1 I was immersed in mobile apps and experienced a decrease in conversations when meeting people. [111]
ADD2 As I used mobile apps, the emotional and affectionate emotions of the past decreased.