Table 3. Typical virtual reality (VR) platforms and intervention times among different patients.
| Populations and outcome indicators | Platforms | Intervention duration | Session length and frequency | |
|---|---|---|---|---|
| Neurology | ||||
| Depression | Nintendo Wii, Xbox Kinect, and HMDa | 6-12 wk | 30-60 min, 2-5 times/wk | |
| Cognition | Pico UI 4.0, Nintendo Wii, Xbox 360 Kinect, BioMaster 2012, Lokomat, and Oculus | 2-12 wk | 20-100 min, 2-10 times/wk | |
| Daily living | Pico UI 4.0, Nintendo Wii, Xbox 360 Kinect, Armeo Spring, RehabMaster, BioMaster 2012, and Toyra VR | 2-12 wk | 12-60 min, 2-5 times/wk | |
| QOLb | Nintendo Wii, Xbox 360 Kinect, and Armeo Spring | 3-8 wk | 30-60 min, 2-5 times/wk | |
| Motion | Pico UI 4.0, Xbox 360 Kinect, Nintendo Wii, HMD, BioFlex, BioMaster, BioRescue, and ReJoyce | 2-12 wk | 20-90 min, 2-10 times/wk | |
| Pediatrics | ||||
| Motion | Pico UI 4.0, Nintendo Wii, and Xbox 360 Kinect | 3-12 wk | 30-100 min, 2-7 times/wk | |
| Distraction | Xbox 360 Kinect, HMD, ReJoyce, and Oculus | N/Ac | 5-35 min | |
| Surgical and wound care | ||||
| Distraction | Pico UI 4.0 and HMD | 4 wk | 30 min, 5 times/wk | |
| Cancer | ||||
| Anxiety, depression, and pain | Pico UI 4.0 and HMD | N/A | 15-20 min | |
| Motion | HMD, Xbox 360 Kinect, and Nintendo Wii | 4-8 wk | 20-50 min, 2-5 times/wk | |
| Older adults | ||||
| Exercise capacity | HMD, Nintendo Wii, and Xbox 360 Kinect | 2 wk to 12 mo | 18-45 min, 1-5 times/wk | |
| Cognition | Xbox 360 Kinect, Nintendo Wii, and BioRescue | 8-13 wk | 18-30 min, 2-3 times/wk | |
HMD: head-mounted display.
QOL: quality of life.
N/A: not applicable.