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. 2023 Sep 5;89:231–245. doi: 10.5114/jhk/170838

Table 2.

Classification of the most demanding scenarios.

Type of the most demanding scenario Definition Example
Peak demand The peak demand is defined as the most intense activity experienced by players for a selected variable across a specified timeframe of interest. The maximum distance a player can cover in one minute is 130 m.
Very high intensity period The very high intensity period considers a threshold between 90 and 99% of the reference value of the peak demand. If the peak demand for distance in a 1-min window is 130 m, a period of very high intensity for a period of one minute is considered when the player covers between 117 (90% of the peak demand) and 130 m.
High intensity period The high intensity period considers a lower and upper limit threshold of 80–90% of the reference value of the peak demand. If the peak demand for distance in a minute window is 130 m, a period of very high intensity for a 1-min time window is considered when the player covers between 93.6 (80% of peak demand) and 117 m.
Worst case scenario The worst-case scenario should be recognized as a complex construct that is actually an extreme internal response elicited via various combinations of physical and contextual factors. The player has played 30 min in a game away. Then, during over time, there is a situation for a 1-min window where the player covers 120 m, makes 3 jumps, receives two hits, and performs 5 decelerations and 3 accelerations