Table 2.
Classification of the most demanding scenarios.
Type of the most demanding scenario | Definition | Example |
---|---|---|
Peak demand | The peak demand is defined as the most intense activity experienced by players for a selected variable across a specified timeframe of interest. | The maximum distance a player can cover in one minute is 130 m. |
Very high intensity period | The very high intensity period considers a threshold between 90 and 99% of the reference value of the peak demand. | If the peak demand for distance in a 1-min window is 130 m, a period of very high intensity for a period of one minute is considered when the player covers between 117 (90% of the peak demand) and 130 m. |
High intensity period | The high intensity period considers a lower and upper limit threshold of 80–90% of the reference value of the peak demand. | If the peak demand for distance in a minute window is 130 m, a period of very high intensity for a 1-min time window is considered when the player covers between 93.6 (80% of peak demand) and 117 m. |
Worst case scenario | The worst-case scenario should be recognized as a complex construct that is actually an extreme internal response elicited via various combinations of physical and contextual factors. | The player has played 30 min in a game away. Then, during over time, there is a situation for a 1-min window where the player covers 120 m, makes 3 jumps, receives two hits, and performs 5 decelerations and 3 accelerations |