Skip to main content
. 2023 Nov 23;12:e46990. doi: 10.2196/46990

Table 1.

Potential in-game biomarkers.

Minigame or subsection of minigame Potential in-game biomarkers Hypothesized neurocognitive domains (DSM-5a)
People sense

Deciding friends: checking out each person’s information
  • Time spent checking peer’s characteristics

  • Correctly sorting peers into the right social or friendship circles

  • Time spent completing social or friendship circles

  • Working memory, attention, inhibitory control, and processing speed

  • Working memory and decision-making

  • Working memory and processing speed


Accepting or rejecting invites
  • Correctly accepting or declining invitations based on risk and social circles

  • Proportion of accepted unsafe invitations

  • Working memory, decision-making, and judgement

  • Decision-making, and judgement

Refusal power

Think
  • Correctly identifying the type of peer pressure

  • Decision-making and inhibitory control


Prepare
  • Correctly choosing reasons to say no

  • Decision-making and inhibitory control


Refuse
  • Time spent completing the sentence portion of minigame

  • Working memory and processing speed

Priority sense
  • Number of times priority dropped to zero

  • Working memory

Know sense
  • Total credibility score at the end of the minigame

  • Working memory, decision-making, and processing speed

aDSM-5: Diagnostic and Statistical Manual, 5th Edition.