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. 2023 Nov 24;11(23):3033. doi: 10.3390/healthcare11233033

Table 1.

A summary of screen time usage in the study population.

Minimum
(Hours)
Maximum (Hours) Percentiles (Hours) Self-Reported Statistics Compared to Objectively Measured Statistics
(no. of Cases)
25th 50th 75th Over-Estimated Under-Estimated Tie
(Self-Reported) Social Networking and Messaging 2.4 111.1 12.8 16.1 26.4 26 24 3
(Objectively measured) Social Networking and Messaging 2.9 50.4 10.4 17.3 26.5
(Self-Reported) Gaming 0 49.1 0 2.2 14.1 16 15 22
(Objectively measured) Gaming 0 41.7 0 0.5 17.9
(Self-Reported) Web Browsing 0.5 120.3 5.0 7.6 18.5
(Objectively measured) Web Browsing 0 43.9 2.7 7.2 12.2 30 22 1
(Self-Reported) Entertainment 3.1 122.8 10.5 14.4 20.9
(Objectively measured) Entertainment 0 57.4 5.6 21.1 27.4 22 30 1
(Self-Reported) Total Screentime 6.8 141.1 29.4 55.4 76.9
(Objectively measured) Total Screentime 8.7 317.9 35.8 49.8 80.9 25 28 0