Table 1.
A summary of screen time usage in the study population.
| Minimum (Hours) |
Maximum (Hours) | Percentiles (Hours) | Self-Reported Statistics Compared to Objectively Measured Statistics (no. of Cases) |
|||||
|---|---|---|---|---|---|---|---|---|
| 25th | 50th | 75th | Over-Estimated | Under-Estimated | Tie | |||
| (Self-Reported) Social Networking and Messaging | 2.4 | 111.1 | 12.8 | 16.1 | 26.4 | 26 | 24 | 3 |
| (Objectively measured) Social Networking and Messaging | 2.9 | 50.4 | 10.4 | 17.3 | 26.5 | |||
| (Self-Reported) Gaming | 0 | 49.1 | 0 | 2.2 | 14.1 | 16 | 15 | 22 |
| (Objectively measured) Gaming | 0 | 41.7 | 0 | 0.5 | 17.9 | |||
| (Self-Reported) Web Browsing | 0.5 | 120.3 | 5.0 | 7.6 | 18.5 | |||
| (Objectively measured) Web Browsing | 0 | 43.9 | 2.7 | 7.2 | 12.2 | 30 | 22 | 1 |
| (Self-Reported) Entertainment | 3.1 | 122.8 | 10.5 | 14.4 | 20.9 | |||
| (Objectively measured) Entertainment | 0 | 57.4 | 5.6 | 21.1 | 27.4 | 22 | 30 | 1 |
| (Self-Reported) Total Screentime | 6.8 | 141.1 | 29.4 | 55.4 | 76.9 | |||
| (Objectively measured) Total Screentime | 8.7 | 317.9 | 35.8 | 49.8 | 80.9 | 25 | 28 | 0 |