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. 2023 Dec 15;6(12):e1774. doi: 10.1002/hsr2.1774

Table 2.

Association of background characteristics with the respondents' opinion regarding long term problems of online gaming habit.

Background characteristics Categories Online gaming makes long‐term problems p Value
No (%) Yes (%)
Age 15−20 2 (2.4) 82 (97.6) 0.002
20−25 42 (14.9) 240 (85.1)
25−30 1 (3) 32 (97)
Internet facility Good 14 (11.6) 107 (88.4) 0.012
Very good 5 (3.9) 123 (96.1)
Moderate 19 (18.3) 85 (81.7)
Poor 4 (16.7) 20 (83.3)
Very poor 3 (13.6) 19 (86.4)
Educational qualification 1st year 0 (0) 102 (100) 0.000
2nd year 14 (16.9) 69 (83.1)
3rd year 16 (15.5) 87 (84.5)
4th year 13 (17.3) 62 (82.7)
Master's 2 (5.6) 34 (94.4)
CGPA 2.50−3.00 31 (14.1) 189 (85.9) 0.000
3.00−3.50 7 (4.5) 150 (95.5)
3.50−4.00 7 (31.8) 15 (68.2)
Playing online games for long period of time No 29 (16.8) 144 (83.2) 0.002
Yes 16 (7.1) 210 (92.9)
Study hour Below 1 h 8 (6) 125 (94) 0.041
1−3 h 27 (15.2) 151 (84.8)
More than 3 h 10 (11.4) 78 (88.6)

Abbreviation: CGPA, cumulative grade point average.