Table 2.
Background characteristics | Categories | Online gaming makes long‐term problems | p Value | |
---|---|---|---|---|
No (%) | Yes (%) | |||
Age | 15−20 | 2 (2.4) | 82 (97.6) | 0.002 |
20−25 | 42 (14.9) | 240 (85.1) | ||
25−30 | 1 (3) | 32 (97) | ||
Internet facility | Good | 14 (11.6) | 107 (88.4) | 0.012 |
Very good | 5 (3.9) | 123 (96.1) | ||
Moderate | 19 (18.3) | 85 (81.7) | ||
Poor | 4 (16.7) | 20 (83.3) | ||
Very poor | 3 (13.6) | 19 (86.4) | ||
Educational qualification | 1st year | 0 (0) | 102 (100) | 0.000 |
2nd year | 14 (16.9) | 69 (83.1) | ||
3rd year | 16 (15.5) | 87 (84.5) | ||
4th year | 13 (17.3) | 62 (82.7) | ||
Master's | 2 (5.6) | 34 (94.4) | ||
CGPA | 2.50−3.00 | 31 (14.1) | 189 (85.9) | 0.000 |
3.00−3.50 | 7 (4.5) | 150 (95.5) | ||
3.50−4.00 | 7 (31.8) | 15 (68.2) | ||
Playing online games for long period of time | No | 29 (16.8) | 144 (83.2) | 0.002 |
Yes | 16 (7.1) | 210 (92.9) | ||
Study hour | Below 1 h | 8 (6) | 125 (94) | 0.041 |
1−3 h | 27 (15.2) | 151 (84.8) | ||
More than 3 h | 10 (11.4) | 78 (88.6) |
Abbreviation: CGPA, cumulative grade point average.