Table 4.
Author(s) and Year | Time Pressure and Competition |
Shooting | Cards Match | Realistic Dialog and Response Options |
Levels, Rewards, and Story Progression |
Avatars |
---|---|---|---|---|---|---|
Carcioppolo et al., 2022 [24] |
✓ | ✓ | ✓ | |||
Horsham et al., 2021 [25] |
✓ | ✓ | ✓ | ✓ | ||
Kim, Kim, Hwang et al., 2018 [27] |
✓ | ✓ | ✓ | |||
Loerzel, Clochesy and Geddie, 2018 [31] |
✓ | ✓ | ||||
Maganty et al., 2018 [28] |
✓ | ✓ | ||||
Reichlin et al., 2011 [32] |
✓ | |||||
Loerzel, Clochesy and Geddie, 2020 [23] |
✓ | ✓ | ||||
Cosma et al., 2016 [30] |
✓ | ✓ | ✓ | |||
Thomas et al., 2019 [29] |
✓ | ✓ | ||||
Constantinescu et al., 2017 [26] |
✓ | |||||
Kim; Kim; Shin et al., 2018 [21] |
✓ | |||||
Kondylakis et al., 2020 [33] |
✓ | ✓ | ||||
Khalil et al., 2016 [22] |
✓ |