Skip to main content
. 2023 Dec 20;11:1238471. doi: 10.3389/fped.2023.1238471

Table 3.

The results of the IMI score.

Part I. Interesting condition Average ± SD
1. I enjoyed doing the game 6.42 ± 1.5
2. I liked the virtual reality game; it was better than the traditional exercise. 6.73 ± 0.72
3. The virtual reality game was fun to do. 6.46 ± 1.47
4. I thought the game was quite enjoyable 6.15 ± 1.71
5. While I was doing the game, I was thinking about how much I enjoyed it. 6.11 ± 1.7
6. I thought the game was a boring activity. 1.26 ± 1.18
7. The game did not hold my attention at all. 1.96 ± 2.04
Scale of Interesting condition (Average ± SD) 6.37 ± 1.42
Part II. Performance condition
Perceived competence
1. I think I am pretty good at the game. 6 ± 1.9
2. I think I did pretty well at the game compared to other children. 5.04 ± 2.4
3. After working at the game for a while, I felt I could do it. 5.8 ± 2
4. I am satisfied with my performance in the game. 6.24 ± 1.23
5. I am good at the game. 5.75 ± 1.89
6. I think I am not good at the game. 1.48 ± 1.29
Average ± SD of the clockwise items 5.76 ± 0.44
Effort/importance
1. I put a lot of my attention into the game. 6.28 ± 1.17
2. I tried very hard in the game. 6.4 ± 1.22
3. It was important to me to do the game. 4.76 ± 2.5
4. I could not do the game very well. 1.48 ± 1.29
5. I did not try very hard in the game. 1.52 ± 1.44
6. I did not put a lot of my attention into the game. 1.83 ± 1.88
Average ± SD of the clockwise items 5.81 ± 0.91
Scale of performance condition of the clockwise items (average ± SD) 5.78 ± 0.32
Total of score (average ± SD) 6.07 ± 0.87