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. 2024 Jan 11;19(1):e0294350. doi: 10.1371/journal.pone.0294350

Table 2. Means, standard deviations, correlations.

Variables Mean SD 1 2 3 4 5 6 7
1. City 1.479 0.500
2. Education 1.649 0.477 -0.069
3. Network equipment 3.601 1.072 0.069 0.214**
4. Frequency of playing online games 1.023 0.150 0.037 -0.080 0.115*
5. Digital educational games 3.222 0.884 0.013 0.007 0.008 0.102*
6. Student learning engagement 3.329 0.928 0.049 -0.019 0.059 0.013 0.386**
7. Digital environment 3.333 0.948 0.010 0.007 -0.010 0.096* 0.465** 0.468**
8. Motivation for learning 3.316 0.961 -0.019 -0.029 -0.018 0.135** 0.430** 0.461** 0.498**

Notes. N = 434. SD: standard deviations.

*: p < 0.05;

**: p < 0.01;

***: p < 0.001

(Control variable: City = Whether or not you have an urban household; Education = Parents’ education; Network equipment = Possession of digital equipment)