Table 2. Means, standard deviations, correlations.
Variables | Mean | SD | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|---|
1. City | 1.479 | 0.500 | |||||||
2. Education | 1.649 | 0.477 | -0.069 | ||||||
3. Network equipment | 3.601 | 1.072 | 0.069 | 0.214** | |||||
4. Frequency of playing online games | 1.023 | 0.150 | 0.037 | -0.080 | 0.115* | ||||
5. Digital educational games | 3.222 | 0.884 | 0.013 | 0.007 | 0.008 | 0.102* | |||
6. Student learning engagement | 3.329 | 0.928 | 0.049 | -0.019 | 0.059 | 0.013 | 0.386** | ||
7. Digital environment | 3.333 | 0.948 | 0.010 | 0.007 | -0.010 | 0.096* | 0.465** | 0.468** | |
8. Motivation for learning | 3.316 | 0.961 | -0.019 | -0.029 | -0.018 | 0.135** | 0.430** | 0.461** | 0.498** |
Notes. N = 434. SD: standard deviations.
*: p < 0.05;
**: p < 0.01;
***: p < 0.001
(Control variable: City = Whether or not you have an urban household; Education = Parents’ education; Network equipment = Possession of digital equipment)