Skip to main content
. 2024 Jan 6;24(2):351. doi: 10.3390/s24020351

Table 3.

Comparison of the characteristics of different telerehabilitation platforms.

Variable Platform
STASISM Timocco [44] EnABLE Games [45] Jintronix [46] VAST.Rehab [47]
Therapeutic aim Gross motor skills + + + +
Balance + + + + +
Hand function + + + + +
Cognition + + + + +
Participation + + - + +
Patients Children + + + - +
Adults + - + - +
Older adults + +
Settings Home + + + +
Clinical centers + N/A + + +
Controllers Web camera
Nintendo Wii Balance Board
Web camera
Two non-specific contrast objects
Kinect
Orbbec Astra
Leap Motion
Kinect ZED 2 Stereo Camera
Meta Quest 2
Functionality Serious Games + + + + +
Embedded assessment + N/A + +
Rehabilitation exercises + + + +
Virtual Reality +
Social platform +
Configuration Analysis of the patient’s data + + + + +
Opportunity to personalize the system + + + + +
Automatic change in exercise difficulty + +