Table 3.
Variable | Platform | |||||
---|---|---|---|---|---|---|
STASISM | Timocco [44] | EnABLE Games [45] | Jintronix [46] | VAST.Rehab [47] | ||
Therapeutic aim | Gross motor skills | + | − | + | + | + |
Balance | + | + | + | + | + | |
Hand function | + | + | + | + | + | |
Cognition | + | + | + | + | + | |
Participation | + | + | - | + | + | |
Patients | Children | + | + | + | - | + |
Adults | + | - | + | - | + | |
Older adults | − | − | − | + | + | |
Settings | Home | + | + | + | − | + |
Clinical centers | + | N/A | + | + | + | |
Controllers | Web camera Nintendo Wii Balance Board |
Web camera Two non-specific contrast objects |
Kinect Orbbec Astra Leap Motion |
Kinect | ZED 2 Stereo Camera Meta Quest 2 |
|
Functionality | Serious Games | + | + | + | + | + |
Embedded assessment | + | − | N/A | + | + | |
Rehabilitation exercises | + | + | − | + | + | |
Virtual Reality | − | − | − | − | + | |
Social platform | + | − | − | − | − | |
Configuration | Analysis of the patient’s data | + | + | + | + | + |
Opportunity to personalize the system | + | + | + | + | + | |
Automatic change in exercise difficulty | + | − | − | − | + |