Table 1.
Common VR system used in healthcare.
Manufacturer | Special characteristics | ||
---|---|---|---|
Virtual reality (VR) | Oculus (Quest 2) | Oculus VR | 3D positional audio and 6 degrees of freedom (DFO) sensor to track head movement, provides a higher resolution, and does not require cable connections. |
Oculus (Rift S) | Oculus VR | Rift S provides a software library and easy setup with a PC hardware platform. | |
CAREN | Motek Technologies | Includes real-time motion and force capturing system and 6 DOF moving platform and 360-degree theater system. | |
Samsung Gear VR | Samsung Electronics Co., Ltd. | Turns a cell phone into a portable VR system and is a lightweight platform to use. | |
Psious | Amelia Virtual Care | Focuses on modules for mental health. | |
Virtualis | Virtualis VR (Perols, France) | Provides modules for a variety of health conditions to improve activities of daily living (ADL), balance, motor function, hemineglect, cognition, and proprioception. | |
| |||
Augmented reality (AR) | Nintendo Wii variations | Nintendo Co., Ltd. | A VR experience through a player's avatar that captures the overall player's motions with the aid of the handheld device and infrared sensors. |
Kinect for Xbox 360 or Xbox One | Microsoft Corporation | Provides an immersive experience where individuals can use their body to control their game motions. | |
Reh@City | Teresa Paulino at Universidade da Madeira | Navigate a city and engage in basic ADLs. | |
BTS Nirvana VR | BTS Bioengineering | Provides rehabilitation modules specific for neurological disorders. |