Table 3.
User group | @Users posting “VR in health care” original tweets (n=622), n (%) | @Users posting “Talking about VR” original tweets (n=2057), n (%) |
VR, technology, or gaming companies | 123 (19.8) | 191 (9.3) |
Health care or health technology professionals and researchers | 118 (19) | 19 (0.9) |
@Users with an interest or expertise in VR, gaming, or technology | 105 (16.9) | 1195 (58.1) |
Health technology companies | 73 (11.7) | 4 (0.2) |
Health organizations | 64 (10.3) | 0 (0) |
Health, technology, or gaming news outlets | 33 (5.3) | 18 (0.9) |
No or insufficient biographical data | 32 (5.1) | 260 (12.6) |
Organizations and companies unrelated to health care or VR | 25 (4) | 37 (1.8) |
General public | 21 (3.4) | 329 (16) |
Twitter accounts for conferences or expositions | 12 (1.9) | 1 (0) |
News outlets unrelated to VR or health | 9 (1.4) | 3 (0.1) |
Academic journals | 7 (1.1) | 0 (0) |
aVR: virtual reality.