Skip to main content
. 2024 Jan 19;26:e45168. doi: 10.2196/45168

Table 3.

@User groups for original tweets within the “VRa in health care” and “talking about VR” categories (N=2679).

User group @Users posting “VR in health care” original tweets (n=622), n (%) @Users posting “Talking about VR” original tweets (n=2057), n (%)
VR, technology, or gaming companies 123 (19.8) 191 (9.3)
Health care or health technology professionals and researchers 118 (19) 19 (0.9)
@Users with an interest or expertise in VR, gaming, or technology 105 (16.9) 1195 (58.1)
Health technology companies 73 (11.7) 4 (0.2)
Health organizations 64 (10.3) 0 (0)
Health, technology, or gaming news outlets 33 (5.3) 18 (0.9)
No or insufficient biographical data 32 (5.1) 260 (12.6)
Organizations and companies unrelated to health care or VR 25 (4) 37 (1.8)
General public 21 (3.4) 329 (16)
Twitter accounts for conferences or expositions 12 (1.9) 1 (0)
News outlets unrelated to VR or health 9 (1.4) 3 (0.1)
Academic journals 7 (1.1) 0 (0)

aVR: virtual reality.