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. 2024 Jan 24;15:1332462. doi: 10.3389/fpsyg.2024.1332462

Table 1.

Participants’ demographics.

Total (n = 25)
Age (years, Mean ± SD) 21.5 ± 2.2
Predicted full-scale IQ (Mean ± SD) 108.5 ± 7.4
Internet addiction test (Mean ± SD) 33.5 ± 8.3
Weekly gaming time (hours, Mean ± SD) 5.7 ± 5.4
Gaming history (years, Mean ± SD) 10.1 ± 3.3
NEO-FFI
Neuroticism (Mean ± SD) 20.4 ± 9.5
Extraversion (Mean ± SD) 27.8 ± 7.0
Openness (Mean ± SD) 31.2 ± 7.2
Agreeableness (Mean ± SD) 31.1 ± 5.2
Conscientiousness (Mean ± SD) 29.6 ± 7.2
Self-efficacy (Mean ± SD) 78.4 ± 15.7
BIS-11 (Mean ± SD) 64.2 ± 10.2
CF scale (Mean ± SD) 51.4 ± 7.0

BIS-11, Barratt Impulsiveness Scale, 11th version; CF, cognitive flexibility; NEO-FFI, NEO-Five Factor Inventory.