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. 2024 Jan 24;15:1332462. doi: 10.3389/fpsyg.2024.1332462

Table 2.

Correlation coefficients between explicit gaming desire/IAT effect and characteristics/psychological measures.

Explicit gaming desire IAT effect
Age rho = −0.17, p = 0.43 rho = 0.18, p = 0.38
Predicted full-scale IQ rho = −0.05, p = 0.83 rho = −0.18, p = 0.38
Internet addiction test rho = −0.11, p = 0.61 rho = −0.20, p = 0.33
Weekly gaming time rho = −0.24, p = 0.24 rho = 0.02, p = 0.93
Gaming history r = −0.32, p = 0.11 r = −0.18, p = 0.40
NEO-FFI
Neuroticism r = 0.48, p = 0.02* r = 0.02, p = 0.93
Extraversion r = −0.10, p = 0.62 r = −0.21, p = 0.30
Openness r = 0.35, p = 0.09 r = −0.38, p = 0.06
Agreeableness r = 0.07, p = 0.75 r = 0.12, p = 0.58
Conscientiousness r = −0.11, p = 0.58 r = −0.05, p = 0.81
Self-efficacy r = −0.06, p = 0.76 r = −0.41, p = 0.04*
BIS-11 r = 0.36, p = 0.08 r = 0.26, p = 0.22
CF scale r = −0.14, p = 0.51 r = −0.43, p = 0.03*

*p < 0.05. r = Pearson’s correlation coefficient, rho = Spearman’s correlation coefficient. BIS-11, Barratt impulsiveness scale, 11th version; CF, cognitive flexibility; NEO-FFI, NEO-Five Factor Inventory.