Table 2.
Explicit gaming desire | IAT effect | |
---|---|---|
Age | rho = −0.17, p = 0.43 | rho = 0.18, p = 0.38 |
Predicted full-scale IQ | rho = −0.05, p = 0.83 | rho = −0.18, p = 0.38 |
Internet addiction test | rho = −0.11, p = 0.61 | rho = −0.20, p = 0.33 |
Weekly gaming time | rho = −0.24, p = 0.24 | rho = 0.02, p = 0.93 |
Gaming history | r = −0.32, p = 0.11 | r = −0.18, p = 0.40 |
NEO-FFI | ||
Neuroticism | r = 0.48, p = 0.02* | r = 0.02, p = 0.93 |
Extraversion | r = −0.10, p = 0.62 | r = −0.21, p = 0.30 |
Openness | r = 0.35, p = 0.09 | r = −0.38, p = 0.06 |
Agreeableness | r = 0.07, p = 0.75 | r = 0.12, p = 0.58 |
Conscientiousness | r = −0.11, p = 0.58 | r = −0.05, p = 0.81 |
Self-efficacy | r = −0.06, p = 0.76 | r = −0.41, p = 0.04* |
BIS-11 | r = 0.36, p = 0.08 | r = 0.26, p = 0.22 |
CF scale | r = −0.14, p = 0.51 | r = −0.43, p = 0.03* |
*p < 0.05. r = Pearson’s correlation coefficient, rho = Spearman’s correlation coefficient. BIS-11, Barratt impulsiveness scale, 11th version; CF, cognitive flexibility; NEO-FFI, NEO-Five Factor Inventory.