Skip to main content
. 2018 Oct 28;34(1):63–71. doi: 10.1177/1533317518808036

Table A1.

An Example of a CoS-Play Session.

Game/Activity Mind–Body Functional Domains Duration (Minutes)
Opening ritual: singing and playing percussive instrument Auditory music and rhythm
Social functioning
8
Passing the rings Kinesthetic and gross motor skills
Social functioning
8
Passing big yoga ball Kinesthetic and gross motor skills
Social functioning
8
Moving back to sit around the table 2
Tossing ball and naming fruits Kinesthetic and gross motor skills
Language and verbal skills
Social functioning
8
Bean bags (pass, pick, and sort) Visuospatial and fine motor skills
Executive functioning
9
Bean bags (throw and target) Visuospatial and fine motor skills
Kinesthetic and gross motor skills
8
Matching card game Executive functioning 8
Exit ritual:
singing and playing percussive instrument
Auditory music and rhythm
Social functioning
5
Total: 64

Abbreviation: CoS-Play, Cognitive Stimulating Play.

Modified from: Tsang AKT. 16