Table A1.
An Example of a CoS-Play Session.
Game/Activity | Mind–Body Functional Domains | Duration (Minutes) |
---|---|---|
Opening ritual: singing and playing percussive instrument | Auditory music and rhythm Social functioning |
8 |
Passing the rings | Kinesthetic and gross motor skills Social functioning |
8 |
Passing big yoga ball | Kinesthetic and gross motor skills Social functioning |
8 |
Moving back to sit around the table | 2 | |
Tossing ball and naming fruits | Kinesthetic and gross motor skills Language and verbal skills Social functioning |
8 |
Bean bags (pass, pick, and sort) | Visuospatial and fine motor skills Executive functioning |
9 |
Bean bags (throw and target) | Visuospatial and fine motor skills Kinesthetic and gross motor skills |
8 |
Matching card game | Executive functioning | 8 |
Exit ritual: singing and playing percussive instrument |
Auditory music and rhythm Social functioning |
5 |
Total: | 64 |
Abbreviation: CoS-Play, Cognitive Stimulating Play.
Modified from: Tsang AKT. 16