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. 2024 Feb 9;17:443–455. doi: 10.2147/PRBM.S449369

Table 1.

Participants’ Characteristics (N = 99)

M (SD) or n (%)
Age (years) 10.82 (3.08)
Sex (male) 84 (84.8)
Age of first contact with games (years) 7.14 (3.18)
Age of first contact with social media (years) 4.83 (5.34)
Age of first contact with smartphones (years) 6.54 (2.90)
Physical disease (no) 93 (93.9)
Problematic gaming 19.73 (7.26)
Problematic use of social media 8.56 (4.70)
Problematic smartphone use 18.88 (9.01)
Psychological distress 26.34 (20.00)
Overall quality of life 66.97 (15.29)
Physical quality of life 80.05 (21.03)
Emotional quality of life 76.14 (22.90)
Self-esteem quality of life 53.09 (30.49)
Family quality of life 68.43 (19.65)
Friend quality of life 63.32 (25.01)
School quality of life 60.61 (20.56)
Primary caregivers (parents) 93 (93.9)