Skip to main content
. 2024 Feb 1;15:1322631. doi: 10.3389/fpsyt.2024.1322631

Figure 1.

Figure 1

Virtual reality gambling scenario. (A) neutral “BAR-like” room; (B) side view of gambling room; (C) top view and gambling path; (D) experimental "slot-machine-like" room; (E) side view of experimental room.