Table 2.
Algorithms used in the articles on RSL.
ALGORITHM | USE | AUTHORS |
---|---|---|
Neural networks | Spectral training | [78] |
ENVI SHW (Spectral hourglass Wizard) | Spectral | |
Craig Reynolds' Boids Algorithm | Images | [88] |
NEAT (Neuro Evolution of augmenting images) | Images | |
GAN (General Adversarial Network)-Like algorithms; X-GAN, Y-GAN, Z-GAN | Artwork, Images | [55,17,75] |
Playform algorithms | Images | [55] |
Variational autoencoders (VAEs), | Video | [82] |
Non-Photorealistic Rendering (NPR) algorithms | Image Creation | [109] |
Painterly rendering algorithms | Image Creation | |
A* Algorithm | Artwork | [7] |
Genetic Algorithms | Artwork/Disassembly | [11] |
LS (Link State) system | Generative Design | [76,92,108] |
Swarm intelligence (SI) algorithms; Particle swarm optimization | Art creation/Design | |
Simulation Localization and Mapping (SLAM) | Art | |
Shape grammars, Generative design algorithms | Generative design | |
Branch-and-bound algorithms | Disassembly | [14] |
K-means clustering algorithms | Classification | |
Optimization algorithms | Repair/Reuse | [92] |
Source: Own elaboration