Skip to main content
. 2024 Feb 6;24(4):1069. doi: 10.3390/s24041069

Figure 30.

Figure 30

Human-activity recognition of deep-learning-enabled socks. (a) The 3D plots of the deep-learning-sock outputs responding to different motions (leaping, running, sliding, jumping, and walking). (b) The motion of the virtual character corresponding to real motion in a proposed digital human system. Reprinted with permission from [163]. Copyright 2023 Springer Nature.