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. 2024 Mar 1;24:649. doi: 10.1186/s12889-024-18195-5

Table 3.

Study characteristics (for each intervention, the digital elements are boldened, and the physical elements are italicized to distinguish them from the social elements; OA: Older adults)

Authors, year Country Study Design Intervention Participants Involvement
Frei et al., 2019 [29] Switzerland Action research, implement the intervention and evaluate its effectiveness, feasibility, acceptability, and sustainability A community walking programme based on the existing walking routes and organised with WhatsApp 29 OA, local key persons from the local policy and service organisations for OA Focus group with 4 OA; interviews with eight other key stakeholders; group walking of 13 OA; 6-month follow-up, 11-month follow-up
Gooch et al., 2021 [30] United Kingdom Action research, explore and evaluate the intervention concept Using community displays to communicate and promote physical activity in a neighbourhood 25 OA and community workers in four design workshops (each workshop has 5–7 people) Four workshops with five pre-defined storyboard scenarios
den Haan et al., 2021 [31] The Netherlands Action research, explore and evaluate intervention A physical community learning approach to support OA in using and adopting the smartphone application GoLivePhone 7 OA Living lab approach; a series of focus groups
Keirnan et al., 2019 [32] Australia Action research, explore the intervention concept A system for managing the use of public space for social activities in a retirement village 7 OA Co-design workshops using LEGO serious play methods
Kosurko et al., 2021 [33] Canada Ethnographic research, understand the intervention in real life A dancing programme in the neighbourhoods that allows online and offline participation 289 participants (OA, people living with dementia, family carers, admins and staff, volunteers) Observation, interviews, focus groups, research team reflections
Lazar et al., 2021 [34] United States Ethnographic research, understand the intervention in real life The creation of a makerspace: a public place in the community where people get together to make things (with technology) 17 OA OA involved in deciding what machines to buy after a space was found for this intervention
Lenstra, 2017 [35] United States Ethnographic research, understand the intervention in real life Technology support services in public libraries and senior centres that are adapted and reconfigured by OA 209 OA (observation), 54 OA (interviews), and 7 staff (interviews) OA organised themselves, and no researcher involved in developing the intervention
Mao et al., 2020 [36] United Kingdom Ethnographic research, understand the intervention in real life A community for sharing, learning and managing music using digital technology where people can also meet face-to-face in a public space 11 OA (diary-aided interviews) OA organised themselves, no researcher involved in developing the intervention
O’Brien et al., 2021 [37] Ireland Action research, explore, implement and evaluate the intervention Community-led walking programme in the neighbourhood utilising activity trackers 11 OA Co-design; individual phone interviews following their involvement in the 6-week program, summative evaluation
Pedell et al., 2021 [38] Australia Action research, explore intervention concepts 1) wearables for OA to be physically active in the neighbourhoods, 2) a social prescribing system in the neighbourhoods 1) 8 OA 2) 3 OA together with other generations Interviews and workshops
Reuter et al., 2019 [39] United Kingdom, Australia Action research, explore, evaluate and implement the intervention Digital tools developed to help an OA community station run a radio show 8 OA Observation, interviews, co-design, formative evaluation
Reuter et al., 2020 [40] United Kingdom Ethnographic research, understand the intervention in real life A community radio station where people meet face-to-face, and some use technology to digitalise the content 9 OA and 3 radio station managers Researchers hosted a radio festival during which interviews and observations were conducted
Yang et al., 2020 [41] United States Action research, explore and evaluate the intervention concept A digital group game (Team Bingo) encouraging physical movements in a senior centre 9 OA and 2 staff (interviews); 7 OA and 1 staff (evaluation) Observation, interviews, formative evaluation