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. Author manuscript; available in PMC: 2024 Mar 1.
Published in final edited form as: J STEM Outreach. 2024 Feb 1;7(2):10.15695/jstem/v7i2.09. doi: 10.15695/jstem/v7i2.09

Table 2.

Do You Have Diarrhea? Summary of Results.

Theoretical Foundation Program Element Survey Question Mean (Range) or
Frequency
Fidelity of SuperPower Pack activity use Initial activity use How many times did you play the game? Once, 45%
Twice, 16%
Thrice, 39%
Awareness of role model Who was the veterinarian superhero for this game? 52% Correct*
Opportunity for vicarious experiences and verbal persuasion Potential for role model identification I can be like the superhero 2.61 (1-3)
The superhero is successful in what they do 2.76 (1-3)
I want to be like the superhero 2.15 (1-3)
Role model embodiment “Batman Effect” Did you wear cape while playing? 94% Yes
Did you pretend to be the veterinarian superhero while you played? 53% Yes
Positive mastery and physiological experiences Activity engagement Emotional engagement: When I played the game, I felt happy. When I played the game, I felt bored (reversed scored) 2.81 (1-3)
Cognitive engagement: When I played the game, time went by quickly 2.61 (1-3)
Behavioral engagement: When I played the game, I paid attention to the game 2.83 (1-3)
   Participant Demographics    Age 8.84 (6-12)
   Gender 42% girls, 54% boys, 1% additional
   Race/Ethnicity 30% Black, 16% Latinx, 11% More than 1, 2% Asian/Native American, 38% White, 2% Additional

Note: *Some participants listed their own names, versus the activity’s role model, as the veterinarian superhero for this game. These responses were excluded from this question.