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. 2024 Feb 22;21(2):181–190. doi: 10.30773/pi.2023.0027

Table 5.

Main and interaction effects of gaming time, loneliness, and household size on PGU (N=595)

Variables B SE t 95% CI
Independent variable
 Gaming time 0.826 0.270 3.054** 0.294–1.355
 Loneliness 2.173 0.333 6.521*** 1.519–2.827
 Household size 0.313 0.437 0.717 -0.545–1.171
Two-way interaction
 Gaming time×loneliness 0.131 0.168 0.777 -0.200–0.461
 Gaming time×household size -0.142 0.323 -0.441 -0.776–0.491
 Loneliness×household size 0.333 0.382 0.872 -0.418–1.084
Three-way interaction
 Gaming time×loneliness×household size 0.152 0.251 0.606 -0.341–0.646
Covariate
 Age -0.136 0.037 -3.688*** -0.209– -0.064

The estimates of the final model are presented.

**

p<0.01;

***

p<0.001.

PGU, problematic gaming use; SE, standard error; CI, confidence interval; SD, standard deviation