Table 5.
Main and interaction effects of gaming time, loneliness, and household size on PGU (N=595)
| Variables | B | SE | t | 95% CI |
|---|---|---|---|---|
| Independent variable | ||||
| Gaming time | 0.826 | 0.270 | 3.054** | 0.294–1.355 |
| Loneliness | 2.173 | 0.333 | 6.521*** | 1.519–2.827 |
| Household size | 0.313 | 0.437 | 0.717 | -0.545–1.171 |
| Two-way interaction | ||||
| Gaming time×loneliness | 0.131 | 0.168 | 0.777 | -0.200–0.461 |
| Gaming time×household size | -0.142 | 0.323 | -0.441 | -0.776–0.491 |
| Loneliness×household size | 0.333 | 0.382 | 0.872 | -0.418–1.084 |
| Three-way interaction | ||||
| Gaming time×loneliness×household size | 0.152 | 0.251 | 0.606 | -0.341–0.646 |
| Covariate | ||||
| Age | -0.136 | 0.037 | -3.688*** | -0.209– -0.064 |
The estimates of the final model are presented.
p<0.01;
p<0.001.
PGU, problematic gaming use; SE, standard error; CI, confidence interval; SD, standard deviation