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. 2022 Feb 24;3:e2. doi: 10.1017/wtc.2021.19

Table 3.

Wearable music curriculum

Unit Student Project Activities
Micro-controllers Wearable ideation and preliminary project proposal. IMUs, filters, calibration, Arduino IDE, M5Stick-C API, Wi-Fi networking, OSC/UDP. Concept applications: sonification for sensorimotor learning, connection without a screen, and embodied sensemaking.
Interactive Sound Wearable musical instrument employing one-to-many mapping. Wavetable synthesis, musical arpeggiation, granular synthesis, loop manipulation, sample “scratching,” variable delay lines, basic procedural audio (e.g., fire and jet engine), sound design concepts (spectral space, density, stepwise vs. continuous motion).
Space–time Design exercise: creatively implement windowing, event detection, entrainment, or a relational instrument using two IMUs. Connect multiple sensors, relational models (spread of arms) telematic relational models (split exciter/resonator), physical models of interaction (e.g., water pouring), collectively playable instruments (e.g., shared control of granular synthesis), event detection (sonification of footsteps on ice, snow, gravel), emergent coordination (telematic clapping, splashing in virtual shared pool), windowing to track activity over time (periodicity, coefficient of variation, moving average offset removal for linear acceleration), entrainment (tracking beat, density, stability), creative use of integration (“winding up” potential energy), phasing patterns.
Experiential Design Final project (open-ended). Weekly sessions alternate between labs for individual projects and collectively playable telematic wearable music experiments.

Abbreviations: IDE, integrated development environment; API, application programming environment.