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. 2024 Feb 29;8:e47458. doi: 10.2196/47458

Table 1.

Data on intervention use.


Values, median (IQR; range)
Proportion of intrusive memories targeted from list (%) 73 (50-100; 8.33-100)
Number of times intervention used 7 (5-12.75; 1-44)
Total time spent playing Tetris per use 20 min 54 s (20 min 22 s-22 min 8 s; 11 min 48 s-31 min 20 s)