Table 7.
Results of the questionnaire designed based on usability part of the playability heuristics [52].
| Question | Question, mean (SD) | Heuristic, mean (SD) | Heuristic overall percent | |
| 1. Provide immediate feedback for user actions. | ||||
|
|
Q1 | 4.1 (1.5) | 4.1 (1.5) | 82 |
| 2. The player can easily turn the game off and on, and be able to save games in different states. | ||||
|
|
Q2 | 2.3 (1.3) | 2.3 (1.3) | 46 |
| 3. The player experiences the user interface as consistent (in control, color, typography, and dialog design) but the gameplay is varied. | ||||
|
|
Q3 | 3.7 (1.3) | 3.35 (0.49) | 67 |
|
|
Q4 | 3 (1.2) | N/Aa | N/A |
| 4. The player should experience the menu as a part of the game. | ||||
|
|
Q5 | 3.4 (1.0) | 3.65(0.35) | 68 |
|
|
Q6 | 3.9 (1.0) | N/A | N/A |
| 5. Sounds from the game provide meaningful feedback or stir a particular emotion. | ||||
|
|
Q7 | 3.5 (1.2) | 3.35 (0.35) | 67 |
|
|
Q8 | 3.2 (1.1) | N/A | N/A |
|
|
Q9 | 2.8 (1.6) | N/A | N/A |
| 6. Players do not need to use a manual to play the game. | ||||
|
|
Q10 | 4 (0.9) | 4 (0.9) | 80 |
| 7. Make the menu layers well organized and minimalist to the extent the menu options are intuitive. | ||||
|
|
Q11 | 3.9 (1.6) | 3.9 (1.6) | 78 |
| 8. Get the player involved quickly and easily with tutorials and/or progressive or adjustable difficulty levels. | ||||
|
|
Q12 | 4.1 (1.3) | 3.95 (0.21) | 79 |
|
|
Q13 | 3.8 (1.4) | N/A | N/A |
| 9. Art should be recognizable to the player, and speak to its function. | ||||
|
|
Q14 | 3.7 (1.2) | 3.65 (0.07) | 73 |
|
|
Q15 | 3.6 (0.7) | N/A | N/A |
aN/A: not applicable.