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. 2024 Mar 19;9(3):185. doi: 10.3390/biomimetics9030185
Algorithm 1. Smoothing structure algorithm
Inputs: mesh, β, η, e, K, Ndim, Mdim
Outputs: Binary map: clMap; clusters: Kmap
newmesh ← generate regular mesh (Ndim × Mdim) in the mesh domain
newmesh ← interpolated data of the parameter vector
newmesh ← clusterization of newmesh by η on K clusters
color ← unique (Kmap)
clMap ← 0
For each cluster in Kmap
        clMap (cluster.center) = s
        stPoint = cluster.center
        clMap ← ColorStep(clMap, newmesh, cluster, stPoint, color; eps, s)
end for
clMap (clMap ≥ s) ← 1
clMap (clMap < s) ← 0