Development and testing |
Use the PhysX commodity physics engine, which aimed to create a two-handed interactive simulation system for medical training in suturing techniques |
Performance |
Positive |
VR |
3 |
Choi et al. (26) |
Evaluation |
Discussed is the application of haptic feedback to virtual reality video game training programs for emergency responders. |
Effectiveness |
Increased |
VR |
No specified |
Gao et al. (27) |
Development and testing |
Development and implementation of a VR simulator designed to enhance ACLS training for healthcare providers. |
Performance |
Increased |
VR |
No specified |
Vankipuram et al. (28) |
Development and testing |
Using a VR educational tool to visualize and interact with the anatomy of the human cranium for educational and surgical planning. |
Engagement |
Increased |
VR |
No specified |
Izard et al. (29) |
Evaluated |
Using are the two systems developed for medical training: An interactive 360 content system that presents medical procedures in a virtual environment. An interactive virtual reality medical simulator that aids in understanding and performing medical procedures. |
Performance |
Increased |
VR |
16 |
Izard et al. (30) |
Evaluated |
Using are the two systems developed for medical training: An interactive 360 content system that presents medical procedures in a virtual environment. An interactive virtual reality medical simulator that aids in understanding and performing medical procedures. |
Performance |
Increased |
VR |
26 |
Yovanoff et al. (31) |
Results |
VR-based serious gaming module for Basic Life Support (BLS) training, combined with functional near-infrared spectroscopy (fNIRS) to monitor cerebral oxygenation levels. |
Performance and Engagement |
Increased |
VR |
22 |
Aksoy et al. (32) |
Evaluated |
Use of an immersive virtual reality consultation scenario to train doctors to recognize safeguarding cues related to child protection. |
Performance |
Positive |
VR |
63 |
Drewett et al. (33) |
Results |
Use of virtual reality (VR) simulation for teaching orthopedic surgery residents |
Performance |
Increased |
VR |
14 |
Hooper et al. (34) |
Results |
Development and use of a ray-tracing-based ultrasound simulation framework that incorporates real-time deformation and patient-specific scatterer maps to enhance the realism of ultrasound simulations. |
Performance |
Increased |
VR |
12 |
Starkov et al. (35) |
Evaluated |
Implementation of an online VR training platform (“Body Interact”) for medical students when in-hospital training was not possible due to the pandemic. |
Engagement |
Positive |
VR |
122 |
De Ponti et al. (36) |
Evaluated |
Use of VR-SBL in two case studies at the Universidad Europea de Madrid. One involved first aid training in a simulated traffic emergency, and the other involved simulating accidents in a virtual reality laboratory setting. |
Performance and engagement |
Increased |
VR |
No specified |
Mariscal et al. (37) |
Results |
Use of an optical see-through augmented reality (OST-AR) training tool for central venous catheterization (CVC). |
Performance |
Positive |
AR |
18 |
Mendes et al. (38) |
Results |
The TACTICS VR training platform, which was developed as an evidence-based application to address the gap in stroke workflow optimization training. |
Performance |
Positive |
VR |
7 |
Hood et al. (39) |
Evaluated |
Using a Microsoft HoloLens-based AR system for surgical training and telementoring. This system uses 3D tracking and visualization to guide surgical procedures |
Performance |
Increased |
AR |
No specified |
Liu et al. (40) |
Evaluated |
Training participants using different methods: VR-based instructions, video-based instructions, and paper-based instructions for setting up a surgical robot. |
Performance and engagement |
Positive |
VR |
30 |
Mehrfard et al. (41) |
Evaluated |
Use of an AI-based virtual reality (VR) trainer designed to simulate operating room (OR) fire scenarios as part of the training curriculum. |
Performance |
Increased |
VR |
53 |
Qi et al. (42) |
Results |
Use of AR step-by-step guide developed for the Microsoft HoloLens 2 for ECMO cannulation training, as opposed to conventional training methods. |
Performance and Engagement |
Increased |
VR |
21 |
Wolf et al. (43) |
Evaluated |
Use of virtual reality (VR) in medical education, particularly during the COVID-19 pandemic where traditional education methods were disrupted. |
No evaluated |
Positive |
VR |
No specified |
Syed Abdul et al. (44) |
Results |
The application of extended reality within the metaverse for health communication, aiming to enhance health behavior change and address challenges in health communication. |
No evaluated |
Positive |
VR |
No specified |
Piechata et al. (45) |
Evaluated |
Use of a desktop virtual reality application designed to teach undergraduate nursing students the ISBAR approach for preoperative assessment. |
Performance and Engagement |
Increased |
VR |
9 |
Andreasen et al. (46) |
Evaluated |
AEducaAR tool, which is an AR-based learning tool combining AR technology with 3D printing to teach human anatomy. |
Performance |
Neutral |
AR |
62 |
Cercenelli et al. (47) |
Results |
Creation and use of a scenario-based, mixed-reality (MR) platform for training non-technical skills (NTS) of battlefield first aid (BFA). |
Performance |
Increased |
AR/VR |
20 |
Du et al. (48) |
Development and testing |
The proposal and development of the metaverse for healthcare, termed MeTAI, which encompasses applications such as virtual comparative scanning, raw data sharing, augmented regulatory science, and metaversed medical intervention |
No evaluated |
No evaluated |
AR/VR |
No specified |
Wang et al. (49) |
Results |
Use of an augmented reality (AR)-based self-learning system for setting up mechanical ventilators as compared to a manual-based instruction system. |
Performance |
Increased |
AR |
31 |
Heo et al. (50) |
Evaluated |
Use of a semi-autonomous virtual reality (VR) trauma simulator for medical education |
Engagement |
Increased |
AR/VR |
17 |
Lombardo et al. (51) |
Results |
Application of MR technology to create 3D holographic models for use in orthopedic surgery planning and navigation. |
Performance |
Positive |
AR/VR |
No specified |
Lu et al. (52) |
Development and testing |
Use of a VR application for training medical students in COVID-19 swab testing and proper handling of personal protective equipment (PPE) |
Performance |
Positive |
VR |
29 |
Zikas et al. (53) |