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. 2024 Mar 14;6:1365345. doi: 10.3389/fdgth.2024.1365345

Table 3.

Extracted structural elements with corresponding interventions and measured effect.

Stage Intervention Variable Effect IVT No. participants Ref.
Development and testing Use the PhysX commodity physics engine, which aimed to create a two-handed interactive simulation system for medical training in suturing techniques Performance Positive VR 3 Choi et al. (26)
Evaluation Discussed is the application of haptic feedback to virtual reality video game training programs for emergency responders. Effectiveness Increased VR No specified Gao et al. (27)
Development and testing Development and implementation of a VR simulator designed to enhance ACLS training for healthcare providers. Performance Increased VR No specified Vankipuram et al. (28)
Development and testing Using a VR educational tool to visualize and interact with the anatomy of the human cranium for educational and surgical planning. Engagement Increased VR No specified Izard et al. (29)
Evaluated Using are the two systems developed for medical training: An interactive 360 content system that presents medical procedures in a virtual environment. An interactive virtual reality medical simulator that aids in understanding and performing medical procedures. Performance Increased VR 16 Izard et al. (30)
Evaluated Using are the two systems developed for medical training: An interactive 360 content system that presents medical procedures in a virtual environment. An interactive virtual reality medical simulator that aids in understanding and performing medical procedures. Performance Increased VR 26 Yovanoff et al. (31)
Results VR-based serious gaming module for Basic Life Support (BLS) training, combined with functional near-infrared spectroscopy (fNIRS) to monitor cerebral oxygenation levels. Performance and Engagement Increased VR 22 Aksoy et al. (32)
Evaluated Use of an immersive virtual reality consultation scenario to train doctors to recognize safeguarding cues related to child protection. Performance Positive VR 63 Drewett et al. (33)
Results Use of virtual reality (VR) simulation for teaching orthopedic surgery residents Performance Increased VR 14 Hooper et al. (34)
Results Development and use of a ray-tracing-based ultrasound simulation framework that incorporates real-time deformation and patient-specific scatterer maps to enhance the realism of ultrasound simulations. Performance Increased VR 12 Starkov et al. (35)
Evaluated Implementation of an online VR training platform (“Body Interact”) for medical students when in-hospital training was not possible due to the pandemic. Engagement Positive VR 122 De Ponti et al. (36)
Evaluated Use of VR-SBL in two case studies at the Universidad Europea de Madrid. One involved first aid training in a simulated traffic emergency, and the other involved simulating accidents in a virtual reality laboratory setting. Performance and engagement Increased VR No specified Mariscal et al. (37)
Results Use of an optical see-through augmented reality (OST-AR) training tool for central venous catheterization (CVC). Performance Positive AR 18 Mendes et al. (38)
Results The TACTICS VR training platform, which was developed as an evidence-based application to address the gap in stroke workflow optimization training. Performance Positive VR 7 Hood et al. (39)
Evaluated Using a Microsoft HoloLens-based AR system for surgical training and telementoring. This system uses 3D tracking and visualization to guide surgical procedures Performance Increased AR No specified Liu et al. (40)
Evaluated Training participants using different methods: VR-based instructions, video-based instructions, and paper-based instructions for setting up a surgical robot. Performance and engagement Positive VR 30 Mehrfard et al. (41)
Evaluated Use of an AI-based virtual reality (VR) trainer designed to simulate operating room (OR) fire scenarios as part of the training curriculum. Performance Increased VR 53 Qi et al. (42)
Results Use of AR step-by-step guide developed for the Microsoft HoloLens 2 for ECMO cannulation training, as opposed to conventional training methods. Performance and Engagement Increased VR 21 Wolf et al. (43)
Evaluated Use of virtual reality (VR) in medical education, particularly during the COVID-19 pandemic where traditional education methods were disrupted. No evaluated Positive VR No specified Syed Abdul et al. (44)
Results The application of extended reality within the metaverse for health communication, aiming to enhance health behavior change and address challenges in health communication. No evaluated Positive VR No specified Piechata et al. (45)
Evaluated Use of a desktop virtual reality application designed to teach undergraduate nursing students the ISBAR approach for preoperative assessment. Performance and Engagement Increased VR 9 Andreasen et al. (46)
Evaluated AEducaAR tool, which is an AR-based learning tool combining AR technology with 3D printing to teach human anatomy. Performance Neutral AR 62 Cercenelli et al. (47)
Results Creation and use of a scenario-based, mixed-reality (MR) platform for training non-technical skills (NTS) of battlefield first aid (BFA). Performance Increased AR/VR 20 Du et al. (48)
Development and testing The proposal and development of the metaverse for healthcare, termed MeTAI, which encompasses applications such as virtual comparative scanning, raw data sharing, augmented regulatory science, and metaversed medical intervention No evaluated No evaluated AR/VR No specified Wang et al. (49)
Results Use of an augmented reality (AR)-based self-learning system for setting up mechanical ventilators as compared to a manual-based instruction system. Performance Increased AR 31 Heo et al. (50)
Evaluated Use of a semi-autonomous virtual reality (VR) trauma simulator for medical education Engagement Increased AR/VR 17 Lombardo et al. (51)
Results Application of MR technology to create 3D holographic models for use in orthopedic surgery planning and navigation. Performance Positive AR/VR No specified Lu et al. (52)
Development and testing Use of a VR application for training medical students in COVID-19 swab testing and proper handling of personal protective equipment (PPE) Performance Positive VR 29 Zikas et al. (53)