Table 2.
Isotemporal substitution (30-min substitutions) between different forms of screen time, physical activity, and sleep at baseline predicting follow-up BMI z-score in females and males (β [95% CI]) (N = 10,544)
| Decrease by 30 min | |||||
| Females (n = 5,058) | |||||
| Increase by 30 min | ↓ Socializing | ↓ Streaming | ↓ Gaming | ↓ Physical Activity | ↓ Sleep |
| ↑ Socializing | - | -0.003 (-0.01, 0.01) | -0.005 (-0.02, 0.01) | 0.03 (0.002, 0.05)* | 0.002 (-0.01, 0.01) |
| ↑ Streaming | .003 (-0.01, 0.01) | - | -0.002 (-0.02, 0.01) | 0.03 (0.01, 0.05)** | 0.005 (-0.004, 0.01) |
| ↑ Gaming | 0.005 (-0.01, 0.02) | 0.002 (-0.01, 0.02) | - | 0.03 (0.01, 0.06)* | 0.01 (-0.01, 0.02) |
| ↑ Physical Activity | -0.03 (-0.05, -0.002)* | -0.03 (-0.05, -0.01)** | -0.03 (-0.06, -0.01)* | - | -0.02 (-0.05, -0.003)* |
| ↑ Sleep | -0.002 (-0.01, 0.01) | -0.005 (-0.01, 0.004) | -0.01 (-0.02, 0.01) | 0.02 (0.003, 0.05)* | - |
| Males (n = 5,486) | |||||
| ↑ Socializing | - | 0.01 (-0.002, 0.02) | 0.01 (0.0001, 0.02)* | 0.004 (-0.03, 0.04) | 0.03 (0.01, 0.05)** |
| ↑ Streaming | -0.01 (-0.02, 0.002) | - | 0.001 (-0.005, 0.01) | -0.01 (-0.04, 0.02) | 0.02 (0.01, 0.03)*** |
| ↑ Gaming | -0.01 (-0.02, -0.0001)* | -0.001 (-0.01, 0.005) | - | -0.01 (-0.04, 0.02) | 0.02 (0.01, 0.03)*** |
| ↑ Physical Activity | -0.004 (-0.04, 0.03) | 0.01 (-0.02, 0.04) | 0.01 (-0.02, 0.04) | - | 0.02 (-0.01, 0.05) |
| ↑ Sleep | -0.03 (-0.05, -0.01)** | -0.02 (-0.03, -0.01)*** | -0.02 (-0.03, -0.01)*** | -0.02 (-0.05, 0.01) | - |
Models were adjusted for participant age, race/ethnicity, socioeconomic status, internalizing symptoms, and BMI z-score at baseline. Time spent in each behavior (except the behavior being replaced) and total time were simultaneous predictors in each model. *P < .05, **P < .01, ***P < .001