Table 2.
Experimental phase and day | Optimized gamification condition | Control condition with reminders and feedback | Baseline condition | |
Before the intervention | ||||
|
Day 0 |
|
|
|
Intervention | ||||
|
Days 1-21 |
|
|
|
|
Day 21 |
|
|
|
After the intervention | ||||
|
Days 22-27 |
|
|
|
|
Day 28 |
|
|
|
|
Days 29-34 |
|
|
|
|
Day 35 |
|
|
|
|
Days 36-39 |
|
|
|
|
Day 40 |
|
|
|
aSRHI: Self-Report Habit Index.