Table 2. Results on the perception of the activity.
| Variable | Categories | N (%) |
|---|---|---|
| Opinion about the gamification session | Fun | 106 (86.9%) |
| Focus | 67 (54.9%) | |
| Tense | 52 (42.6%) | |
| Tired | 1 (0.8%) | |
| Bored | 0 (0%) | |
| Motivated | 89 (73%) | |
| Future use in the nursing degree | Yes | 122 (100%) |
| Knowledge about gamification | Yes | 47 (38.5%) |
| No | 75 (61.5%) |