Skip to main content
. 2024 Apr 15;12:e17167. doi: 10.7717/peerj.17167

Table 2. Results on the perception of the activity.

Variable Categories N (%)
Opinion about the gamification session Fun 106 (86.9%)
Focus 67 (54.9%)
Tense 52 (42.6%)
Tired 1 (0.8%)
Bored 0 (0%)
Motivated 89 (73%)
Future use in the nursing degree Yes 122 (100%)
Knowledge about gamification Yes 47 (38.5%)
No 75 (61.5%)