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. 2024 Apr 15;12:49509. doi: 10.2196/49509

Table 2. Type of game core drives and game components used in the included studies (N=26).

Game core drives Studies, n (%)
Developmentandaccomplishment 11 (42)
Challenge 9 (35)
Bottom line 1 (4)
Leaderboard 1 (4)
Empowerment creativityandfeedback 6 (23)
Tailored message 2 (8)
Online timely feedback 2 (8)
Progress bar 2 (8)
Ownershipandpossession 17 (65)
Points 10 (38)
Money 1 (4)
In-game currency 2 (8)
Badges 5 (19)
Social influenceandrelatedness 13 (50)
Mentorship/character narrative 6 (23)
Discussion forum 6 (23)
Allegiance 1 (4)
Unpredictabilityandcuriosity 3 (12)
Unpredictable incentives 2 (8)
Gumball/bonus draws 2 (8)