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. 2024 Apr 22;14:9216. doi: 10.1038/s41598-024-58425-9

Table 5.

Satisfactions toward the use of gamified online role-play.

Satisfactions Year 1
Mean (SD)
Year 2
Mean (SD)
Year 3
Mean (SD)
P-value
Self-perceived usefulness 4.39 (0.46) 4.69 (0.47) 4.25 (0.66) 0.158
Self-perceived ease of use 4.50 (0.29) 4.56 (0.51) 4.14 (0.63) 0.263
Self-perceived enjoyment 4.00 (0.39) 4.25 (0.25) 3.83 (0.72) 0.570
Overall 4.30 (0.26) 4.50 (0.23) 4.07 (0.22) 0.997

User satisfactions on a 5-point Likert scale, ranging from ‘Strongly disagree’ (1) to ‘Strongly agree’ (5).

The significance level was taken at P < 0.05.