Alfalah |
VR in education. |
2018 |
Introducing VR Increased student behavioral engagement. |
Allcoat |
Learning in VR. |
2018 |
Introduction to learning in VR: effects on cognition, affective, and engagement. |
Abich IV |
Effectiveness of VR-based training. |
2018 |
The benefits of VR for students are explored. |
Cheng |
VR in science education. |
2015 |
A systematic review of the use of VR in science education. |
Dhimolea |
Benefits of VR for learners. |
2022 |
VR is presented as beneficial to learning and increasing learner engagement and learning motivation. |
Freina |
The state of VR in education. |
2015 |
Presents the advantages and disadvantages of immersive VR in education. |
Fransson |
The challenge of VR. |
2020 |
Analysis of the challenges of using head-mounted virtual reality in K-12 schools. |
Greenwald |
The impact of VR on student engagement. |
2018 |
Compares the impact of VR and traditional learning styles on student engagement. |
Islam |
The challenge of VR. |
2015 |
Point out the VR learning challenges that students face. |
Jensen |
VR in education. |
2018 |
Critically analyze the use of virtual reality head-mounted displays in education and training. |
Lee |
VR in education. |
2017 |
Introduces the features of immersive VR as well as its advantages and disadvantages. |
Maples-Keller |
VR improves student affective engagement. |
2017 |
Introduction to the use of VR to improve students’ mental health and thus their affective engagement. |
Misak |
VR and meta-cognition. |
2018 |
Introduction to VR improves students’ meta-cognition. |
Makransky |
VR and Learning. |
2019 |
Describe how adding immersive VR to the classroom will increase student motivation. |
Makransky |
VR improves affective engagement. |
2021 |
Impact of immersive VR learning on student affective engagement. |
Mystakidis |
VR-based learning. |
2021 |
An introduction to the benefits of VR-based learning for distance students. |
Necci |
VR effect. |
2015 |
Introduction to the effects produced by VR. |
Pellas |
VR learning. |
2016 |
Analyze the theoretical underpinnings and decision-making process of VR’s construction of a sociocultural learning framework. |
Papanastasiou |
VR implications. |
2019 |
Explores the impact of VR on K-12 students’ 21st century skills. |
Pirker |
VR education. |
2021 |
Analysis of the potential of VR education. |
Reddy |
VR advantage. |
2020 |
Introducing VR can improve digital literacy for middle school students. |
Radianti |
Immersive VR in schools. |
2020 |
A systematic review of immersive VR in schools. |
Rospigliosi |
VR learning experience. |
2022 |
Introducing VR as a new learning experience for students. |
Rojas-Sánchez |
VR and education. |
2023 |
Introduction to the use of VR for teaching and learning, VR learning environments, and the use of VR in different areas of knowledge. |
Rzanova |
VR enhances behavioral engagement. |
2023 |
An introduction to the impact on student behavioral competencies. |
Sahlberg |
VR implications. |
2016 |
Introduction to the impact of VR technology on schooling. |
Schutte |
VR enhances affective engagement. |
2017 |
Analysis of improving student empathy through VR to enhance affective engagement. |
Sun |
VR improves engagement. |
2020 |
Introduction to the effectiveness of VR in increasing engagement among Chinese middle school students. |
Som |
Advantages of VR in education. |
2021 |
Immersive VR enhances creative learning methods. |
Tsivitanidou |
VR improves cognitive engagement. |
2021 |
Introduction to the interactive effects of immersive VR in exploring the relationship between students’ cognitive and conceptual gains and attitudinal profiles of engagement. |
Wang |
VR improves cognitive engagement. |
2014 |
Introducing VR prompts students to stay cognitive engaged and enhances knowledge and research needs for student engagement. |
Yuan |
VR for learning. |
2021 |
Introduction of VR helps students’ language knowledge and thus enhances cognitive engagement. |
Zhong |
VR educational leadership. |
2017 |
Analyze VR leadership in the context of K-12 education. |