Table 2.
Variables | VC × VR × FTF | VC × VR | VR × FTF | VC × FTF | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
F | P | M diff | T | P | M diff | T | P | M diff | T | P | |
FSS | |||||||||||
Perceived outcome importance | 7.781 | 0.0008*** | − 0.71 | − 4.343 | 0.0001*** | 0.36 | 1.288 | 0.2055 | − 0.35 | − 2.458 | 0.0186* |
Fluency of performance | 3.804 | 0.0266* | 0.48 | 1.551 | 0.1291 | − 0.60 | − 2.574 | 0.0141* | − 0.12 | − 1.213 | 0.2326 |
Absorption by activity | 7.147 | 0.0014** | − 0.49 | − 2.480 | 0.0177* | 0.05 | − 0.432 | 0.6682 | − 0.44 | − 4.837 | 2.207e−05*** |
PPS | |||||||||||
Perceived performance | 0.776 | 0.4640 | 0.24 | 1.062 | 0.2951 | − 0.21 | − 1.108 | 0.2747 | 0.02 | 0.118 | 0.9070 |
Creativity | |||||||||||
Number of ideas | 0.123 | 0.8850 | − 1.20 | − 0.513 | 0.6200 | 0.60 | 0.199 | 0.8463 | − 0.60 | − 0.347 | 0.7362 |
Decision making | 1.038 | 0.3750 | 2.51 | 0.344 | 0.7389 | 5.59 | 1.063 | 0.3156 | 8.10 | 1.882 | 0.0926 |
IPA | |||||||||||
Social emotional area: positive reactions | 4.757 | 0.0219* | − 20.50 | − 2.148 | 0.0603 | 22.40 | 2.672 | 0.0255* | 1.90 | 0.330 | 0.7491 |
Task area: attempted answers | 18.380 | 4.49e−05*** | − 19.20 | − 3.191 | 0.0110* | − 12.30 | − 2.317 | 0.0457* | − 31.50 | − 7.442 | 3.926e−05*** |
Social emotional area: negative reactions | 3.116 | 0.0689 | 2.90 | 1.174 | 0.2704 | − 6.10 | − 2.690 | 0.0248* | − 3.20 | − 1.238 | 0.2471 |
This table displays the outcomes of parametric statistical analyses, including ANOVA and t-tests, conducted on data samples with a normal distribution. Significance levels are indicated by asterisks next to the p-values. False Discovery Rate (FDR) correction was applied for multiple comparisons. VC stands for Video Conference, VR for Virtual Reality, and FTF for Face To Face interactions. M diff stands for Mean Difference.