Table 7.
Intervention planning logic model applied to the Critical Skills program.
Social Skills | Daily Determinants | In-game Dynamics | Intervention Outcomes |
---|---|---|---|
Conflict management and resolution | Discuss different treatments for a patient | Discuss various in-game plans to solve a problem. | Agree to adhere to the plan selected by the group through voting. |
Effective communication | Having ideas and thoughts that are not clearly understood by the staff, which leaves room for misinterpretation. | Player characters must effectively communicate their ideas to both their colleagues and non-player characters (NPCs). | Ideas and thoughts are communicated in a manner that ensures full comprehension by all staff members. |
Civility | Conversations, particularly in video conferences, often lack efficiency as it is challenging to discern the appropriate timing for speaking and allowing others to speak without interruption. | The group of player characters utilizes their initiative rolls and other cues provided by The Guide to ensure that everyone has the opportunity to take their actions and express themselves. | Subjects demonstrate increased awareness of when to initiate communication and respond to it. They exhibit greater respect and ensure that everyone is listened to attentively. |
Relationship management | Medical residents frequently encounter challenges in establishing new relationships within a different environment. This difficulty can contribute to an uptick in mental health issues, including depression, anxiety, and substance abuse. | The RPG intervention facilitates the creation of scenarios where players can forge strong bonds and nurture healthy relationships. The playful aspect of this intervention is pivotal in fostering such connections. | The relationships built in-game foster the development of healthy professional connections |
Assertiveness | Feeling unable to question, express disagreement, communicate with figures of authority, and/or handle criticism can result in significant ideas not being shared and discussed. | Situations in the RPG scenario necessitate that player characters demonstrate assertiveness to effectively solve problems. | Subjects feel more empowered to share their ideas and opinions |
Empathy | Failure to understand and empathize with the feelings of others can adversely affect relationships between colleagues, medical staff, and patients. | The feelings of both the players and their player characters, as well as the NPCs created by The Guide, are deliberated upon during the debriefing. | Subjects make a more conscious effort to assess the feelings of others |
Group management | Tasks are not properly completed due to the staff’s inability to effectively coordinate the group and delegate tasks | Each character class serves a distinct function, and it is essential for the group to understand each one’s role in order to achieve a positive outcome. | The group acknowledges their strengths and weaknesses, delegates tasks, and manages goals effectively. |