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. Author manuscript; available in PMC: 2024 May 10.
Published in final edited form as: User Model User-adapt Interact. 2022 Jul 11;33(2):571–615. doi: 10.1007/s11257-022-09337-8

Table 11.

Number of participants that mentioned each theme and sub-theme in the post-study interview

Theme Subtheme Total Positive Negative
Wellness 34 (100%) 33 (97%) 28 (82%)
Character strengths 20 (59%) 13 (38%) 11 (32%)
Savoring 20 (59%) 18 (53%) 2 (6%)
Gratitude 26 (76%) 25 (74%) 2 (6%)
Time 34 (100%) 21 (62%) 22 (65%)
Social robot 33 (97%) 31 (91%) 10 (29%)
Character 32 (94%) 32 (94%) 26% (9)
Attention 19 (56%) 18% (6) 50% (17)
Learning 20 (59%) 16 (47%) 11 (32%)
Utility 27 (79%) 25 (74%) 7 (21%)
Entertainment 30 (88%) 27 (79%) 5 (15%)
System 28 (82%) 2 (6%) 28 (82%)
Security and privacy 11 (32%) 3 (9%) 8 (24%)
Devices 10 (29%) 9 (26%) 3 (9%)
Social 19 (56%) 16 (47%) 3 (9%)
Mood 7 (21%) 5 (15%) 5 (15%)