Table 1.
App characteristics (N=17).
| Characteristics | Apps, n (%) | ||
| Country of development | |||
|
|
United Kingdom | 2 (12) | |
|
|
Hong Kong | 1 (6) | |
|
|
United States | 5 (29) | |
|
|
Taiwan | 2 (12) | |
|
|
Germany | 2 (12) | |
|
|
Australia | 2 (12) | |
|
|
India | 2 (12) | |
|
|
Canada | 1 (6) | |
| Number of downloads | |||
|
|
>10 | 1 (6) | |
|
|
>50 | 1 (6) | |
|
|
>100 | 2 (12) | |
|
|
>500 | 3 (18) | |
|
|
>1000 | 4 (24) | |
|
|
>5000 | 2 (12) | |
|
|
>10,000 | 1 (6) | |
|
|
>100,000 |
|
|
|
|
>1,000,000 | 1 (6) | |
|
|
>10,000,000 | 1 (6) | |
| App type/function | |||
|
|
Improve clinical outcomes from established treatment pathways through behavior change, and enhancement of patient adherence and compliance with treatment | 8 (47) | |
|
|
Standalone digital game therapeutic | 5 (29) | |
|
|
Support clinical diagnosis or decision-making | 3 (18) | |
|
|
Primarily to deliver disease-related education | 1 (6) | |