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. 2018 Apr 2;21(12):2329–2344. doi: 10.1017/S1368980018000678

Table 4.

App satisfaction ratings for high and low app users (intervention group only, n 416) among 14–16-year-old adolescents, ‘Snack Track School’ app intervention, Flanders, Belgium, January–April 2016

Low app users (n 123) High app users (n 145)
Mean sd Mean sd
Competence (range 0–4) 0·72 0·07 1·04** 0·08
Immersion (range 0–4) 0·46 0·06 0·48 0·06
Flow (range 0–4) 0·36 0·11 0·20* 0·08
Annoyance (range 0–4) 0·96 0·02 0·86 0·04
Challenge (range 0–4) 0·63 0·06 0·51 0·01
Negative affect (range 0–4) 2·01 0·05 1·99 0·06
Positive affect range (0–4) 0·62 0·10 0·76* 0·10

*P<0·05, **P<0·01.

Adjusted for clustering.