Table 4.
Low app users (n 123) | High app users (n 145) | |||
---|---|---|---|---|
Mean† | sd | Mean† | sd | |
Competence (range 0–4) | 0·72 | 0·07 | 1·04** | 0·08 |
Immersion (range 0–4) | 0·46 | 0·06 | 0·48 | 0·06 |
Flow (range 0–4) | 0·36 | 0·11 | 0·20* | 0·08 |
Annoyance (range 0–4) | 0·96 | 0·02 | 0·86 | 0·04 |
Challenge (range 0–4) | 0·63 | 0·06 | 0·51 | 0·01 |
Negative affect (range 0–4) | 2·01 | 0·05 | 1·99 | 0·06 |
Positive affect range (0–4) | 0·62 | 0·10 | 0·76* | 0·10 |
*P<0·05, **P<0·01.
Adjusted for clustering.